The Twisted Carnival

The Free City of Novigrad

With a population of 30,000, the free city of Novigrad is the cosmopolitan heart of the Northern Kingdoms. One finds a city plagued by organized crime, religious zealotry, and bitter class division.

The city sits on the northern shore of the Pontar, at the point where the river empties into the Great Sea. While monster attacks are a problem for most settlements in the region, Novigrad is protected by impenetrable stone walls designed by architects from the Oxenfurt Academy. The city has no stationed army, but is watched over by the Temple Guard: a militant arm of the Eternal Fire with a reputation for abusing its power. Those great walls may keep monsters out of Novigrad, but it has plenty of its own. 

Like any bustling metropolis, Novigrad is divided into distinct districts. And as you wander its streets, from the slums of Harborside to the mansions of Gildorf, you see a wonderful variety of faces; faces that reflect their surroundings and give the city its character. I recently walked the entire length and breadth of Novigrad, and the following portraits are of the people I met along the way, offering an intimate glimpse of life in the free city.

Located in the eastern part of the city, The Bits is an overcrowded district in the grips of extreme poverty. Ramshackle stacks of dilapidated houses lean over narrow, muddy side-streets, and it’s not uncommon to find yourself being attacked by desperate criminals. You’ll find thugs, beggars, and assorted ne'er-do-wells hiding from the Temple Guard here, but there are also flickers of humanity, including a school for orphaned children.

Putrid Grove is similarly impoverished, but has become a haven for non-humans and magic users, who live under the protection of Francis Bedlam, the King of Beggars. In his sanctuary you’ll see elves, dwarves, and humans living together, and mages plying their forbidden trade. This is the only place in the city where people on the fringes of society can live in peace without being hounded by the Eternal Fire's witch hunters. “They call this place the Putrid Grove,” the King of Beggars tells Geralt. “But it’s the rest of Novigrad that’s putrefied. This here’s the last bastion of normality, sanity, reason.”

Outcasts can also be found in Farcorners, a patch of farmland just outside the city walls. Although not completely safe from the prying eyes of the Eternal Fire, magic users and non-humans can find some safety here. Novigrad may seem like a shining beacon in war-ravaged Velen, but for some folk, life there is just as tough as anywhere else.

Of course, for others, life in Novigrad is sweet. Gildorf is the city’s most affluent district, elevated above the grimy slums below—both literally and figuratively. Here the wealthiest citizens live in opulent villas, relax in Sigismund’s Bathhouse, and engage in all manner of hedonism at the Passiflora, Novigrad’s finest brothel. There are no beggars or cutthroats here; just strolling nobles clad in fine, colourful clothes and a huge contingent of Temple Guards to keep the riff-raff at bay. Compared to The Bits, it’s like a different city.

Gildorf is also notable for its connection to Temple Isle via St. Gregory’s Bridge. This is the religious heart of the city, home to the Great Temple of the Eternal Fire. At the base of the tower, whose flame can be seen burning for miles around, you’ll find crowds of worshippers praying and priests giving passionate sermons. And, of course, the Temple Guard is out in force, making sure order is kept in this most holy of sites. But that hasn’t stopped Whoreson Junior, one of the city’s crime lords, buying a townhouse on the island.

Not every upper class citizen hides away in prestige districts like Gildorf, however. You’ll find the well-to-do mingling with the mucky rabble in the city centre—particularly around Hierarch Square. This busy marketplace throbs with life, with merchants, craftsmen, conmen, beggars, bankers, thieves, and nobles merrily rubbing shoulders. Just off the square is the famous Kingfisher Inn, a cosy tavern whose resident bard, the beautiful Callonetta, frequently brings patrons to tears with her songs of romance and adventure.

Industry is also an important part of city life, and some areas of Novigrad are devoted to commerce. Harborside is where ships come in from the Great Sea, bringing goods from faraway lands for merchants to sell in town. You can also find captains here who will, providing they have the coin, take travellers to places like the Skellige archipelago. The Golden Sturgeon is a rowdy dockside tavern popular with sailors looking to drink their shore leave away, including fist-fighting champion Georgius ‘The Piledriver’ Georg.

A network of canals runs through Novigrad, where locals will often be found fishing. And they sell their catch in the Fish Market district, a hub of merchants trading in fish and other goods. Traders are also present in Glory Lane, a district where you can meet the master blacksmith Éibhear Hattori. Districts like these keep Novigrad’s economy alive, and provide a wealth of jobs for the common folk, even if the working conditions are often grim.

And all that money has to go somewhere, which is where Novigrad’s many banks come in. The Novigrad branch of the dwarf-owned Vivaldi Bank is on Hierarch Square, where Florens and Orens can be exchanged for Crowns, and loans can be taken out. Vimme Vivaldi runs the branch, who also happens to be one of the city’s most talented gwent players. While many dwarves are outcasts in the city, Vivaldi’s status and wealth protects him: an example of the injustice and hypocrisy that is sadly commonplace in Novigrad.


Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.